Frequently asked questions
Common questions before connecting the first device.
Do I need a Mac to debug an iPhone?
No. That is the main reason WebDebugX exists. It speaks the WebKit remote debugging protocol over USB, so a Windows or Linux desktop inspects iOS pages as well as a Mac does.
Does my iPhone need to be jailbroken?
No. Unlock the device, tap Trust when prompted, and enable Settings → Safari → Advanced → Web Inspector. That is the entire requirement.
Do I have to install a certificate or set up a proxy?
Neither. WebDebugX attaches to the page through the debugging protocol rather than intercepting network traffic, so there is no certificate and no proxy anywhere in the flow.
Does anything have to be added to my app?
No SDK and no library. For pages inside your own app you enable the platform’s existing debugging flag — Web Inspector on iOS, WebView.setWebContentsDebuggingEnabled(true) on Android. That flag is yours to switch off for release builds.
Can I debug someone else’s app?
Only if its author shipped it with web debugging enabled, which production apps normally do not. WebDebugX does not bypass that switch.
Does Android debugging need root?
No. USB debugging in Developer options is enough for browser tabs and for WebView pages in apps that enabled debugging.
Which panels do I get?
Elements, Console, Sources, Network and Storage, plus profiling. iOS pages open in a bundled WebKit Web Inspector and Android and Chromium pages in Chrome DevTools — the genuine front ends in both cases.
Can I debug a browser that is not on this computer?
Yes. Start Chromium with a remote debugging port on the other machine, then add a custom device in WebDebugX with that machine’s IP address and port.
Why does my device not show up in the list?
Check the cable and the port first, then confirm the device is unlocked and trusted and that the inspector switch is on. Refresh the device list afterwards — the setup toggles do not apply retroactively to an already-listed device.
Is it really free?
Yes. Every feature of WebDebugX is free — no paid tier, no subscription, no feature limits and no account to create. An activation code is required before use, and it is free as well: publish a review or a tutorial about WebDebugX and we will send you one.
Which desktop platforms are supported?
Windows, macOS and Linux.
Does my page data leave my machine?
The debugging session runs between your computer and the device on the cable. Signing in and activating a licence talk to our account service; the page contents you inspect are not part of that.
Still have a question?
The documentation covers installation, connecting a device and troubleshooting in full.